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GCSE Maths Year 1 Week 1

Week 1: Place Value, the Four Operations & Negative Numbers

Welcome to Week 1 of your GCSE Maths course! Over the next two years we're going to build up your maths from the ground up, all the way to full GCSE standard, and this week we start right at the foundations: place value, adding/subtracting/multiplying/dividing, and negative numbers.


Nothing this week should feel scary. If anything feels too easy, go faster, the goal is confidence, not just getting through it. If anything feels shaky, that's exactly the point of doing it now, properly, before it becomes a problem in six months. Just slow down and take a bit longer to complete the work.


Each day should take about 45 minutes. Here's the shape every day will follow:


  1. Warm-up (5 min) — a quick recall game or quiz

  2. Teach (10 min) — watch a short video, take brief notes

  3. Practice (20 min) — work through questions, easy → hard

  4. Mark (7 min) — check your answers, fix any mistakes

  5. Exit ticket (3 min) — one honest question: could I teach this to someone else?


These are only very rough timings; some tasks will take longer, others will take less time. If you complete the foundation level activity (F) maybe you will want to have a go at the intermediate (I) or higher (H) level activities.


Grab a notebook for this course; you'll want somewhere to keep worked examples and jot down anything you want to come back to.


Monday — Place Value & Ordering Numbers


What you're learning: How our number system works, why the position of a digit changes its value, and how to put numbers (including decimals) in order.


Warm-up (5 min): Try this quick game: Wordwall — Place Value games


Teach (10 min): Watch: Corbett Maths — Place Value

Write the title place value at the top of your page and as you watch, jot down: what does each digit in the number 4,752.36 actually represent?


Practice (20-40 min):

You don't need to do all of the resources below, that's too much for 20 minutes. Pick one path based on how the warm-up game felt:



Work through easy questions first, then push into the harder ones at the bottom.


Mark & fix: Answers are included on the practice pages above. For anything you got wrong, don't just note the right answer, figure out why you went wrong, and write a one-line note to yourself about it.


Exit ticket: Could you explain to someone else why 0.4 is bigger than 0.25?


Write your explanation in one sentence.


Tuesday — Adding & Subtracting (including decimals)


What you're learning: Solid, fast methods for adding and subtracting whole numbers and decimals, the kind of arithmetic you'll lean on constantly for the next two years.


Warm-up (5 min): Corbett Maths 5-a-day (GCSE) — just do today's set, don't worry about getting everything right. Pick the level right for you, most of you will pick the foundation or higher level.


Teach (10 min): Watch:

Practice (20 min):


Pick one path:

Stop at 20 minutes regardless of which path you're on if you need a break. Feel free to work longer if you are wanting to complete your path.


Mark & fix: Same as yesterday — check, correct, note why.


Exit ticket: Without a calculator, what's £13.60 − £4.85? Write out your full working, not just the answer.


Wednesday — Multiplying & Dividing (including decimals)


What you're learning: Reliable written methods for multiplication and division, column method, short division, plus how decimals behave when you multiply and divide.


Warm-up (5 min): Topmarks — Hit the Button (pick the times tables/division mode)


Teach (10 min): Watch:

Practice (20 min):

Pick one path:


Mark & fix: As before.


Exit ticket: A pack of 8 pens costs £3.60. What does one pen cost? Show your division working.


Thursday — Negative Numbers (all four operations)


What you're learning: How to add, subtract, multiply and divide with negative numbers — a topic that trips a lot of people up not because it's hard, but because the rules feel unintuitive until they click.



Teach (10 min): Watch:


A quick rule of thumb worth memorising:

  • Same signs → answer is positive (e.g. −3 × −4 = 12, or −8 ÷ −2 = 4)

  • Different signs → answer is negative (e.g. −3 × 4 = −12, or 8 ÷ −2 = −4)


Practice (20 min):

Pick one path:


Negative numbers are exactly the kind of topic where a small sign error compounds, so whichever path you're on, prioritise checking your working over racing through more questions.


Mark & fix: As before — negative numbers are exactly the kind of topic where a small sign error compounds, so be extra careful checking these.


Exit ticket: The temperature is −4°C. It drops by 7 degrees. What's the new temperature? Write the calculation, not just the answer.


Friday — Consolidation


Today's not about new content, it's about locking in everything from this week.


Quiz (10–15 min): Maths Playground Galaxy Pals (covers negative numbers)


If you'd rather do a proper mixed self-marking test of the whole week, Transum's Negative Numbers quiz has a "Test your understanding of negative numbers... about temperatures" activity that's a nice real-world mix of everything from this week.



This is a proper pen-and-paper practice booklet, good for building the kind of fluency that only comes from writing things out by hand, and a nice contrast to a screen-based week.


End-of-week reflection (5 min): In your notebook, answer:


  1. Which topic this week felt most solid?

  2. Which topic do you want to see again before we move on?

  3. Rate your confidence 1–5 on: place value, adding/subtracting, multiplying/dividing, negative numbers.


Keep this reflection, we'll circle back to anything you flagged as shaky in a mixed-review session at the end of Unit 1 (Week 4), so nothing gets forgotten.


Next week: Factors, multiples, primes, and finding the HCF and LCM of numbers, building directly on the arithmetic fluency you've just built.

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